This is the Thing they say they switched or repaired. We will see.
Anbei das Changelog von Dice zum Update:
 - Official servers where the experience is set, map rotation's default size for the game mode is locked and can't be tweaked by vars.maxPlayers command.
 - Enable packet loss logging in the dedicated server runtime logs
 - "Netcode" fix to reduce network traffic
 - Vars.vehicleSpawnDelay command will be executed at the end of the round or if the round is restarted.
 - Adding validateVars to vars.unlockMode to return a nice "ReadOnlyOnRanked" message if the server is "official / ranked".
 - Improved error handling on reporting statistical data.
 - Fixed an issue where "skill" was calculated for commanders when quitting.
 - Fix for issue of players becoming invisible after being killed on a ladder and revived 
I´ve tryd allready the game and i could inform You all that it is a good Impression about the conection to Server. What i only got is that the rpg having Problems by ironside.